The Necromorphs were just way too weak in power, and the humans way too well equipped. I don't recall my Necromorph team scoring above 8 kills in total, one of which was me on a lucky kill that only occurred because we'd unknowingly swarmed a guy and I happened to deal the finishing blow somehow. My first time ever playing DS2 multiplayer on the Necromorph faction consisted of getting bombarded with Stasis, Pulse Rifle Noob Tubes (instant kill), and Spawn trapped by Line Gun Mines before I could even get onto the map fully. My first time ever playing DS2 multiplayer on the human faction, without even knowing the maps, I went on an 8 killstreak before running out of resources as I was playing in ranged gunfights. The Necromorphs simply don't deal enough damage and don't have any of those tools, the only exception being the Lurker, Spitter, and Puker with their ranged projectiles that mainly only stun or deal moderate damage unless it's a Headshot. The Humans also have Stasis, Ammo, and Med Packs to use at their disposal to save their own lives. The Necromorph faction have fixed and easily visible spawn points, and a delay because they have to climb out of the vents. One side plays as a group of four humans decked out in suits like Isaacs, and the other four combatants take on the roles of Necromorphs, the horrible reanimated corpses/aliens we all know and.
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